/*
 * Created by: 
 * Created: Thursday, July 05, 2007
 */

using System;

namespace NUnit.Behave
{
    public interface  IMessageProvider
    {
       
        void AddMessage(MessageType messageType, string message);
        string Render();
    }

    public enum MessageType
    {
        Story_Title,
        Story_As_A,
        Story_I_Want,
        Story_So_That,
        Scenario,
        Given,
        Given_And,
        Then,
        Then_And,
        When,
        When_And,
        Given_Pending,
        Then_Pending,
        When_Pending,
        Given_And_Pending,
        When_And_Pending,
        Then_And_Pending
    }

}